Game publisher Rockstar Games today announced that its long-awaited third-person shooter game sequel Max Payne 3 is expected to launch next March on the Xbox 360, PlayStation 3, and Microsoft Windows platforms in North America and Europe. Development is led by Rockstar Vancouver in collaboration with the New England, London and Toronto studios. This is the first game in the series not to be developed by Finnish game developer Remedy Entertainment and not being written by series creator Sam Lake.
The game was originally scheduled for release in late 2009. However, it was pushed back to 2010 alongside several other Take-Two Interactive franchises in order to "benefit from having more development time." In June 2010, the game was again pushed back to 2011. On December 21, it was not present on the 2011-2012 calendar year, and was pushed back again. The game was confirmed to be still in development and not canceled or indefinitely halted when Rockstar released two new screenshots for the game.
Payne will fulfill his duties with a healthy helping of the series’ signature bullet-time gameplay mechanic, in which the player slows the world to a crawl and Max acrobatically leaps into action, firing twin pistols at anyone in range. That’s not the only way to play, as Rockstar is supplementing that approach with a variety of weaponry and a cover system.
According to Rockstar’s Sam Houser, it is their intention on starting a new chapter of Max Payne’s life with the game. "This is Max as we’ve never seen him before, a few years older, more world-weary and cynical than ever." Since the last game, the press release states Max has left New York City behind and has "drifted from bad to worse." The press release then goes on to say Max has been double-crossed in this new city and he is searching for the truth and a way out. The game will be set in Sao Paulo,Brazil, where Payne is working in the private security sector for a wealthy local family, set 8 to 12 years after the events of the second game.