Epic Games(上海) 聘:美術/開發/技術支持/商務

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最新公司介紹:

對於大多數人而言,”Epic”一詞代表著偉大、光輝、英勇、輝煌、壯麗或者不朽;在Epic Games,我們眼中的“Epic”代表的是一群智慧卓群、才華橫溢且壯懷激情的人,為瞭給遊戲玩傢及技術用戶提供最優質的體驗而不斷努力追求的巔峰。在這裡,我們不斷超越隻為做到更好。正是這樣的敬業精神,讓我們站上瞭行業領袖的位置,我們承擔著風險,保持著創新,勇往直前!

Epic Games, 獲得諸多獎項,制作瞭戰爭機器系列,虛幻競技場系列,無盡之劍系列等遊戲,開發瞭虛幻引擎。目前,我們的中國團隊正力邀優秀的美術設計人才及商務專業人才的加入。如果你也想成為這支不斷創新且勇往直前的隊伍中的一員,還不快把個人簡歷及作品向我們投來?!

公司網站:www.epicgames.com

有意者請登入www.epicgames.com, 選擇上海地區職位,上傳簡歷申請職位。



美術類職位,請附帶作品,發送到QQ郵箱[email protected]

美術設計類職位

資深動畫師
基本要求:
•有手K人物和生物的動畫作品。
•豐富的Maya或3dsmax使用經驗以及對遊戲玩法系統的理解。
•非常好的寫實及風格化的動作感覺。
•非常好的團隊合作及溝通技能。
•至少擁有一款已發售/上線的遊戲產品工作經驗。
•請遞交一份英語版簡歷。

有以下經驗者優先考慮:
•熟悉虛幻引擎4的美術工作流程
•熟練的相關技能,包括建模,綁定等。
•有處理動態捕捉數據的經驗。
•非常好的對於遊戲產品潮流的理解。

Qualifications
•Animation reel showing keyframed character and creature animations
•Strong experience with Maya and gameplay systems
•Good instincts for realistic and stylized motions
•Strong communication and teamwork skills
•Must have at least one shipped game title

Preference to applicants with
•Familiarity with the Unreal Engine 4 art pipeline
•Related skills, such as modeling, skinning, rigging
•Experience working with mocap data
•Knowledge of what is current in video games

3D角色設計師
職責:
•根據原畫設計或照片創建角色/敵人/武器模型。
•與藝術總監和原畫設計師協作制定視覺風格及質量標準。
•有能力創建幹凈及可高度動畫的拓撲模型結構。
•能夠給出或接受原畫設計師及角色模型師反饋意見。
•有獨特的眼光,並有能力幫助團隊制定技術流程,以提高遊戲中實時角色的表現性能。

職位要求:
•有能力創建具有說服力的生動的有個性的角色。
•有能力創建角色高模,低模以及相關材質。
•對於人體解剖學及結構有深刻理解。
•有能力很快適應或創造新的風格或技術。
•非常強的有機體建模技能(人臉,衣服,生物)。
•非常強的硬表面建模技能(裝甲,武器等)。
•熟練掌握主流3D軟件(Maya, Max, Modo, Zbrush等)。
•有已發售/上線遊戲產品制作經驗。
•請遞交一份英語版簡歷。

有以下經驗者優先考慮:
•有外包制作或管理經驗。
•有內容及開發流程管理的經驗。
•有利用手繪或參考材質進行材質繪畫及創建的經驗(使用photoshop)。
•有為實時渲染的角色制作或調整表面材質shader的經驗。
•有骨骼綁定,設定權重,動畫的經驗。

Responsibilities
•Create characters, enemies, and weapons based on concept art or reference photos
•Collaborate with the art director and concept artists to set the visual style and quality bar
•Ability to build clean highly animate-able topology
•Ability to give and receive feedback with concept artists and character modelers
•Be forward thinking and have the ability to help the team refine our technical pipelines so we can continue to push the boundaries of real-time character performance

Qualifications
•Ability to create believable characters that are full of life and personality
•Ability to create high-poly and low-poly models as well as textures
•Intimate knowledge of human anatomy and form
•The ability to adapt to and innovate new styles and techniques
•Strong organic modeling skills (human faces, clothing, believable creatures)
•Strong hard-surface modeling skills (armor, weapons)
•Knowledge of major 3D software packages (Maya, Max, or Modo, and ZBrush)
•Shipped game title experience

Preference to applicants with:
•Experience with outsourcing
•Experience managing content and developing pipelines
•Experience painting textures in Photoshop, from hand or based on texture reference
•Experience tuning (or creating) surface shaders for real-time rendered characters
•Experience with skin weighting, rigging, and animation

特效美術師
職位要求:
必須有一個非常棒的作品集,展示你的遊戲中制作的特效。
有能力將戲劇化的特效賦予生命力。
對於真實世界中的物件及視覺特效的時間,動畫,及動態有非常挑剔的眼光。
有能力制作所有美術所需的視覺特效。
同時也能做部分建模,綁定,動畫或燈光等工作。
渴望對我們的編輯器或效果進行更好的改進。
有參與已上市/上線的遊戲產品的經歷。

有以下經驗者更佳:
熟悉虛幻4引擎的美術制作流程。
對於多平臺的內存極限優化有經驗。
編寫腳本的經驗。

Qualifications
•Must have a strong reel/portfolio showing executed game FX work
•Ability to bring dramatic effects to life with flair
•A critical eye for the timing, animation, and motion of real world objects and visual FX
•Ability to create all art needed for the visual effects
•Abilities in a secondary areas such as modeling, skinning, animation, or lighting
•Desire and knowledge of how to push our effects and editing tools further
•Shipped titles within the game industry

Preference to applicants with
•Familiarity with the Unreal 4 Engine art pipeline
•Experience working with multiple platforms memory limitations
•Scripting experience

紋理設計師
基本要求:
•超強的Photoshop或其他類似軟件的繪畫、著色及紋理材質繪制技術
•能夠根據對所有支持類貼圖的正確理解(凹凸、反射、標準、透明度等)繪制出高質量的紋理貼圖
•能夠制作出與現有項目的寫實風格相匹配的產品
•對UV佈局原理有極強的理解力
•熟悉虛幻引擎4的工作流程及基於物理的著色
•瞭解烘焙紋理及加工圖
•熟悉過程式紋理繪制軟件,如Substance Designer及Mari

Qualifications
•Excellent artistic, painting and texture skills within Photoshop and other similar programs
•Ability to create high quality texture maps with the understanding of all supporting maps (bump, specular, normal, and transparency, etc.)
•Ability to generate or match the existing realistic art style of the project
•Strong understanding of UV layout and principles
•Familiarity with Unreal Engine 4 and physically based shading
•Understanding of baking textures and processing maps
•Familiar with procedural texture packages like Substance Designer and Mari

技術支持類職位

開發者技術支持工程師
職責:
•協助虛幻引擎授權方面的各項事務,包括現場演示、項目評估、售前售後技術支持、參加展會並宣傳虛幻引擎產品
•在UDN網站上協助創建各類支持性文檔,特別是針對大中華地區及東南亞市場的支持性文檔、視頻及樣例

職位要求:
•超強的C++知識
•對遊戲行業有濃厚的興趣
•具有使用虛幻引擎或其他遊戲引擎的經驗
•能夠以電子郵件或當面交流的形式溝通復雜的技術問題
•能夠在展會、Epic開發者日等各類面向開發者的活動中進行一對多的現場技術演示及講解
•能夠積極地與中國及亞洲地區開發者在技術領域維持良好的合作關系,並主動創建一系列能夠使引擎授權項目從評估到最終授權更為順暢的系統
•有發行過主機、PC或手遊作品的經歷
•有技術類客服經歷
•有使用虛幻引擎4的經歷
•有使用虛幻引擎4進行技術開發的經歷
•具有流利的中英文書寫及口語表達能力

Resposibilities:
•Assist with Unreal Engine license efforts including but not limited to live Unreal Engine demonstrations, arranging evaluations, providing pre- and post-license technical support, evangelizing Unreal Engine at tradeshows.
•Assist in the creation of support documentation on the Unreal Developer Network website, as well as specialized support documentation, videos, and samples for the Greater China & SE Asia market.

Qualifications
•Strong C++ knowledge
•Demonstrated interest in games
•Unreal Engine or other game engine Experience
•Able to communicate complex technical issues via email or face to face
•Ability to present complex technical issues in a one to many situation, trade shows, Epic dev days, presentations at developers etc
•Self-starter – takes ownership of the technical relationship with the Chinese & Asian developers and works proactively to set up systems to smooth the road from eval to license
•Shipped console, pc, or mobile, title experience
•Technical customer service experience
•Experience with Unreal Engine 4
•Experience in a technical development role using UE 4
•Fluent written and verbal Chinese and English language skills

商務類職位

項目/活動經理
職責:
•管理及組織策劃大中華地區及東南亞地區的市場活動
•Epic Games中國授權團隊的各種差旅日程安排及協助
•主持Epic Games中國銷售主持團隊每周的項目管理會議,並協助團隊確保每一個項目目標都能夠及時完成
•其他相關工作需要相應支持的時候能夠協助團隊完成工作

職位要求:
•具有極高的組織能力及項目/活動策劃和管理能力,能夠獨立完成高質量的活動項目
•有豐富的當地媒體資源
•有非常好的社區關系
•能夠在各類對外場合中對Epic的品牌及產品進行宣傳,如虛幻引擎或Paragon遊戲
•具有超強的網絡市場營銷意識

Responsibilities
•Managing and hosting marketing events for Greater China and SE Asia market
•Arranging business trips & schedules for Epic Games China licensing/support office
•Host weekly project status meetings for Epic Games China sales/support team and coordinate with the team to make sure goal of each project is accomplished in time
•Help to facilitate the team’s work when relevant support is needed

Qualifications
•Excellent organizational and project/event management skills to independantly work out a stunning high-quality event
•Strong connections with local media resource
•Strong community relationship
•Capability to talk and evangelize Epic’s brands like Unreal Engine or Paragon
•Great sense of internet marketing

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