Epic Games(上海)聘:美術/開發/管理等

epiclogo

最新公司介紹:

希望使用最棒的技術工具使你的卓越的藝術技能達到新的高度嗎?想和持續研發數百萬套的遊戲團隊一起工作嗎?或者可能成為創造史詩級產品的一部分?如果你對其中任何一個問題的回答為是,我們很願意邀請你加入位於上海的新的工作室。記住,我們所要做的每件事都是在創造史詩級作品。

Epic Games, 獲得諸多獎項,並制作戰爭機器系列,虛幻競技場系列,無盡之劍系列等遊戲,並開發虛幻引擎的美國遊戲工作室,正在尋找擁有天賦的角色設計師來一起參與新遊戲的研發。如果你有令人興奮的遊戲中的角色創作作品,就朝我們扔過來吧!

Would you like access to the best tools and technology in the business to help take your already exceptional art skills to the next level?  Work with a team that consistently ships multi-million unit-selling games? And be a part of creating something Epic?  If you answered yes to any of those questions we would like to talk to you about joining our newly created art team in Shanghai, China where everything we do is Epic.

公司網站:www.epicgames.com



有意者(美術類職位,請附帶作品) 先登入www.epicgames.com,選擇上海地區職位,上傳簡歷後,再發送到QQ郵箱[email protected]

技術美術

職責
材質創建 – 為角色,場景物件,特效等創建相當負責或技術化的材質
關卡工作 – 經常性的為關卡添加及調試新的特性,包括燈光,霧,色階以及特效。
優化 – 使用分析工具試驗制作的內容以及對相關區域進行優化。
研發相關工具 – 與程序員合作研發制作新特性,以及調試shader代碼,並能及時提供反饋給程序員一起測試。
內容創建 – 在需要的時候創建模型貼圖等美術資源。

職位要求
有豐富的Unreal引擎工作經驗
很強的腳本及插件的編寫經驗。
熟練掌握3DSMax/Maya。如會Python或C++更佳。
對於其他軟件,例如Photoshop, Zbrush/Mudbox都有豐富的使用經驗。
如有Max Script, HLSL, Shader編程經驗的更佳。
請遞交英文簡歷。謝謝。

Responsibilities
•Material creation – Making materials for characters, environment assets, effects etc, anything that is overly complex or technical
•Level Work – Often times the Technical Artist does a pass on a level where fog, lighting, color grading and fx are tweaked and new features are added
•Optimization – Use diagnostic tools to examine current content and identify areas for improvement
•Tool development – Work with programmers on developing new features and mock up features in external programs or tweak shader code, give feedback to programmers, and experiment with features as they add them
•Content creation – Sometimes new art assets are required to get the job done, modeling and texturing is helpful

Qualifications
•Extensive experience working with Unreal Engine
•Strong scripting and plug-in writing skills with 3DSMax/Maya plus Python or C++
•Advanced 3DSMax or Maya experience
•Experience with various software packages including Photoshop, Zbrush/Mudbox
•Max Scripting and HLSL or shader programming experience is a plus

3D角色設計師

職責:
•根據原畫設計或照片創建角色/敵人/武器模型。
•與藝術總監和原畫設計師協作制定視覺風格及質量標準。
•有能力創建幹凈及可高度動畫的拓撲模型結構。
•能夠給出或接受原畫設計師及角色模型師反饋意見。
•有獨特的眼光,並有能力幫助團隊制定技術流程,以提高遊戲中實時角色的表現性能。

職位要求:
•有能力創建具有說服力的生動的有個性的角色。
•有能力創建角色高模,低模以及相關材質。
•對於人體解剖學及結構有深刻理解。
•有能力很快適應或創造新的風格或技術。
•非常強的有機體建模技能(人臉,衣服,生物)。
•非常強的硬表面建模技能(裝甲,武器等)。
•熟練掌握主流3D軟件(Maya, Max, Modo, Zbrush等)。
•有已發售/上線遊戲產品制作經驗。
•請遞交一份英語版簡歷。

有以下經驗者優先考慮:
•有外包制作或管理經驗。
•有內容及開發流程管理的經驗。
•有利用手繪或參考材質進行材質繪畫及創建的經驗(使用photoshop)。
•有為實時渲染的角色制作或調整表面材質shader的經驗。
•有骨骼綁定,設定權重,動畫的經驗。

Responsibilities
•Create characters, enemies, and weapons based on concept art or reference photos
•Collaborate with the art director and concept artists to set the visual style and quality bar
•Ability to build clean highly animate-able topology
•Ability to give and receive feedback with concept artists and character modelers
•Be forward thinking and have the ability to help the team refine our technical pipelines so we can continue to push the boundaries of real-time character performance

Qualifications
•Ability to create believable characters that are full of life and personality
•Ability to create high-poly and low-poly models as well as textures
•Intimate knowledge of human anatomy and form
•The ability to adapt to and innovate new styles and techniques
•Strong organic modeling skills (human faces, clothing, believable creatures)
•Strong hard-surface modeling skills (armor, weapons)
•Knowledge of major 3D software packages (Maya, Max, or Modo, and ZBrush)
•Shipped game title experience

Preference to applicants with:
•Experience with outsourcing
•Experience managing content and developing pipelines
•Experience painting textures in Photoshop, from hand or based on texture reference
•Experience tuning (or creating) surface shaders for real-time rendered characters
•Experience with skin weighting, rigging, and animation

資深動畫師

基本要求:
•有手K人物和生物的動畫作品。
•豐富的Maya或3dsmax使用經驗以及對遊戲玩法系統的理解。
•非常好的寫實及風格化的動作感覺。
•非常好的團隊合作及溝通技能。
•至少擁有一款已發售/上線的遊戲產品工作經驗。
•請遞交一份英語版簡歷。

有以下經驗者優先考慮:
•熟悉虛幻引擎4的美術工作流程
•熟練的相關技能,包括建模,綁定等。
•有處理動態捕捉數據的經驗。
•非常好的對於遊戲產品潮流的理解。
www.epicgames.com

Qualifications
•Animation reel showing keyframed character and creature animations
•Strong experience with Maya and gameplay systems
•Good instincts for realistic and stylized motions
•Strong communication and teamwork skills
•Must have at least one shipped game title

Preference to applicants with
•Familiarity with the Unreal Engine 4 art pipeline
•Related skills, such as modeling, skinning, rigging
•Experience working with mocap data
•Knowledge of what is current in video games

特效美術師

職位要求:
必須有一個非常棒的作品集,展示你的遊戲中制作的特效。
有能力將戲劇化的特效賦予生命力。
對於真實世界中的物件及視覺特效的時間,動畫,及動態有非常挑剔的眼光。
有能力制作所有美術所需的視覺特效。
同時也能做部分建模,綁定,動畫或燈光等工作。
渴望對我們的編輯器或效果進行更好的改進。
有參與已上市/上線的遊戲產品的經歷。

有以下經驗者更佳:
熟悉虛幻4引擎的美術制作流程。
對於多平臺的內存極限優化有經驗。
編寫腳本的經驗。
請遞交英文簡歷。謝謝。

Qualifications
•Must have a strong reel/portfolio showing executed game FX work
•Ability to bring dramatic effects to life with flair
•A critical eye for the timing, animation, and motion of real world objects and visual FX
•Ability to create all art needed for the visual effects
•Abilities in a secondary areas such as modeling, skinning, animation, or lighting
•Desire and knowledge of how to push our effects and editing tools further
•Shipped titles within the game industry

Preference to applicants with
•Familiarity with the Unreal 4 Engine art pipeline
•Experience working with multiple platforms memory limitations
•Scripting experience

資深原畫設計師

職位要求:
•熟練設計細致的現代或幻想風格角色。
•保持好技術限制和審美追求的平衡。
•能在玩法設計的限制內進行藝術設計(場景尺寸,角色技能,原型功能等)。
•有機械設計的經驗。
•有能力直接或與3D建模師一起設計3D原型。對3D軟件有瞭解。
•具有很強的對人體解剖學的理解並能進行繪制。
•對色彩理論有很好的理解,並懂得色彩對情緒的影響。
•優秀的表達能力及視覺溝通語言。
•請遞交一份英語版簡歷。

有以下經驗者優先考慮:
有虛幻引擎經驗。

Qualifications
•Experience designing slick, detailed, modern, forward looking characters
•A mind for technical function and aesthetic pursuit with an ability to balance creativity with function
•Ability to work within gameplay design restraints (environment scale, character abilities, prototype function, etc.) and translate those restrictions into visuals that enhance the experience
•Experience creating mechanical designs
•Ability to prototype in 3D, work directly with the 3D artists, and knowledge of 3D software
•Strong traditional drawing skills and knowledge of the human anatomy
•Strong understanding of color theory and how color affects mood & focal points
•Excellent verbal, written, and visual communication skills

Preference to applicants with
Experience with the Unreal Engine

Office Manager

Qualifications
Please upload your resume to epic games official website.

•Experience working in an office operations role where you have had experience in Office Management/Administration, Project Management and/or Facilities Management
•Highly skilled with Google Applications or MS Office Suite
•Excellent attention to detail and organization skills
•Ability to work in a high demand environment with a focus on customer service
•Experience working with a US Based company in a startup environment
•Bilingual English and Mandarin (both written and verbal)
•Game industry experience or experience working in a fast paced creative environment in an HR or Administrative Support role

IT工程師

職責:
l支持整個技術生態系統的構建(從為需求開始設計解決方案,到將這些方案進行實施整合並維護)。
l確保所有事故都能及時處理好。
確保系統的健康,能及時發現問題並解決,包括能隨時進行支持。
主動支持軟件,桌面硬件,服務器及網絡的搭建。
負責新員工,拜訪者,兼職人員的本地硬件及軟件安裝及維護。
能為主動的或防護性的措施出差。
為公司的活動,展會及會議進行技術支持。
使用最新的一些技術性能指標匯報本地help desk的健康狀況。
發展商務支持流程標準,為突發事件管理制定指導意見。

職位要求:
對於搭建,配置和管理服務器設備有豐富經驗,包括交換機,佈線及防火墻等。
有編寫腳本經驗,以及豐富的基於Windows和Linux的CLI經驗。
動態目錄(DNS, DHCP,GPO’s 的區域分佈結構)。
工作站及服務器的企業補丁管理。
Windows和Mac OS系統的自動化鏡像及軟件部署
對發佈視頻會議記錄以及合作技術的支持
有為跨國分佈型企業進行IT支持的經驗。

如您有以下經驗者將優先考慮:
項目管理經驗
有支持Google應用的經驗。
ITSM/ITIL的流程改進及工具 (LANDesk, ServiceNow, Workfront, Samanage, Remedy等) 。
狀態管理工具的配置經驗和知識(Ansible, CFEngine, Puppet, SCOM, SCCM, Powershell DSC, Chef等)。
有開發應對突發情況及升級流程的經驗。
有維護Microsoft SQL / MySQL數據庫經驗,及支持MFA技術(例如RSA/OKTA)的經驗。
擁有MCITP/CCNA/CCNP/A+/ Network+/ Security+ 證書。

Responsibilities:
•Support the entire lifecycle of technology implementations, from identifying and designing solutions for business requirements, to implementing those solutions and maintaining them through their lifecycle
•Ensure all incidents are resolved in a timely manner
•Monitor and audit health of infrastructure, and be available to solve issues as they happen. This could include participation in an on-call support rotation
•Proactively monitor and support software, desktop hardware, server and networking issues
•Responsible for local hardware setups and software support for new hires, visitors and contractors
•Travel to remote sites for proactive and preventive maintenance visits
•Technical support for company events, shows and conventions
•Report on health of local help desk and support using uptime and ticket-related performance metrics
•Develop business support standards, processes and procedures, and guidelines for incident management

Qualifications:
•Experience with setup, configuration, and management of network devices including switching, routing, and firewalls
•Scripting experience, and extensive CLI experience on Windows and Linux
•Active Directory (DNS, DHCP, GPOs, regionally-distributed architectures)
•Enterprise patch management for servers and workstations
•Automation of Windows and Mac OS imaging and application package deployment
•Supporting distributed video conferencing and collaboration technologies
•Experience supporting IT in a globally distributed enterprise

Preference to candidates with:
•Project management experience
•Experience supporting Google Apps
•ITSM/ITIL process improvement and tools (LANDesk, ServiceNow, Workfront, Samanage, Remedy, etc)
•Knowledge of configuration state management tools (Ansible, CFEngine, Puppet, SCOM, SCCM, Powershell DSC, Chef, etc)
•Experience with development of incident response and escalation processes
•Experience maintaining Microsoft SQL / MySQL databasesExperience supporting MFA technologies (ex. RSA/OKTA)
•MCITP/CCNA/CCNP/A+/ Network+/ Security+ Certifications

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