Game publisher Square Enix announced today that the DLC for its sci-fi action-adventure game Deus Ex: Human Revolution will be available on October with The Missing Link, which introduces a handful of new characters and enemies that play into the game’s storyline. Square Enix also played up the add-on’s opportunity to rebuild Jensen’s augmentations from scratch.
The Missing Link follows up on events that transpire during the full version of Deus Ex, in which Adam Jensen goes mysteriously AWOL for a three-day period. Square Enix describes this episode as a time when Jensen has lost his augmentation powers and must escape a freighter using only the abilities nature gave him.
The game is set in 2027, 25 years before the first title, where corporations have extended their influence past the reach of global governments. The game follows Adam Jensen, the security chief for one of the game’s most powerful corporations, Sarif Industries. After a devastating attack on Sarif’s headquarters, Adam is forced to undergo radical surgeries that fuse his body with mechanical augmentations, and he is embroiled in the search for those responsible for the attack.
Human Revolution received critical acclaim upon its release, with many reviewers praising the open-ended nature of the game and the weight of conversations on the outcome of events. Criticisms were leveled at shortcomings such as ammo quantities, long loading times, and the inclusion of boss fights.
The different "pillars of gameplay", as called by the developers, are "Combat", "Stealth", "Hacking", and "Exploration". Players can switch between these gameplay types whenever they please, and certain pillars may flow into others. For example, a failed hack may sound an alarm and start a fight, and exploration might lead to the discovery of a stealthy way past the area’s enemies.
In the series, Augmentations are technological modifications to the body that allow the user to use superhuman abilities. While augmentations in the first two games were nanotech, Human Revolution is set prior to both and instead features mechanical augmentations. These Augmentations cater to each of the four gameplay types. While the player character is highly capable of bringing death on his enemies, the player is never forced into acts of lethal violence, except during certain special encounters, some of which even can be resolved without violence. Augmentations, while enhancing the player’s performance in each of the gameplay types, also allow players to craft their own methods of play as they see fit.
Every enemy squad has an identifiable squad leader who directs the team’s actions. If the leader is killed, the squad falls into disarray. Enemies also react to subtle player decisions, such as a change in behaviour or weapons, etc. Unlike in Invisible War, weapons will fire distinct ammunition types instead of depleting a unified pool. They can also be upgraded to better suit the player.
Deviating from previous titles in the series, Human Revolution uses a regenerating health model. This change was made because the developers did not want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs" and food. They see this scrounging behavior as breaking the flow of the game when one retreats to search the entire level for medical supplies. They believe their regenerating health model will still encourage tactical and strategy forming retreats, but not to the extent where the tension and flow of the game is disrupted. Combat is highly lethal, so the regenerative health is only a major factor between fights, not during them, however the player can still use medical supplies (such as painkillers) to regenerate or even boost the character’s health. Despite using a regenerating health model, the game still includes health restoring consumables, such as food.
Another major change seen in Deus Ex: Human Revolution is the highlighting of objects a player can interact with, explained via the in-game plot as tactical vision Augmentation. This feature can be seen in the game play preview released in March 2011. This highlighting of objects can be turned off in the game options. Human Revolution is primarily a first-person game, but switches to a contextual third-person viewpoint when using the cover system, certain Augmentations, or for melee combat.
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